Within the context of the tutorial projects, digital fluids with highly realistic characteristics are developed. This includes a thorough overview of features important in establishing a production-ready workflow, such as questions of scale, particle meshing, Real Flow Node control via the command line, the data exchange pipeline to other 3D packages and many other practical and creative methodologies. The viewer takes a step-by-step look at the fundamental procedures and parameters within Real Flow that together establish an essential, practical, working knowledge of the program. Wayne England presents an introduction to the creation of digital fluid dynamics using Real Flow, that includes a systematic breakdown of methods used to generate photo-realistic fluid dynamic effects. The Gnomon Workshop: Introduction to Sculpting Fluid Dynamics with RealFlow Contains nearly 3 hours of project-based training for artists creating fluid effects with RealFlow4. Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.Digital Tutors: Fundamentals of RealWave in RealFlow | 820.9 MB An integrated stitching tool combines individual Alembic® files from sequences to a single file. RealFlow is capable of reading and writing Alembic® files with particles and geometry. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures. RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. Grid fluid meshes can be enhanced through displacement maps. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. The meshes store data like age or velocity, and they can be refined through filters. RealFlow’s mesh engines are fast, and support particle- and grid-based fluids. Powered by the most advanced physically-based render engine: Maxwell Render™. Valid for still frames or animation sequences. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.Įasy steps to import your scene, add the fluids and render them out from RealFlow. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. Many forces can be scaled, bounded, and limited to control their scope and behaviour. for particle emission or custom forces.įorces are introduced through easy-to-use daemons. Splines are created inside RealFlow or imported as SVG files, e.g. RealFlow’s objects can be turned into rigid, elastic, or soft bodies they also act as containers or obstacles for liquid simulations. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.Īn editor lets you create text elements and use them in simulations. RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces.
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Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes. Rigid bodies feature fast and accurate collisions, and a natural behaviour. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness. RealFlow’s fully-featured, multi-threaded body dynamics engine is named “Caronte”. RealFlow 3ds Max interacts with 3ds Max® builtin object types through the new RFCollider (WSM). RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations. Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements (splashes, foam, mist, bubbles) for realistic results.Ĭreate and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow offers two fundamental types of liquids: Particle-based liquids are mainly used for small- or medium-scaled projects. + Plugins (Cinema 4D, Maya, 3Ds Max, Houdini)